package net.minecraft.client.model;

import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.passive.EntityOcelot;
import net.minecraft.util.MathHelper;

public class ModelOcelot extends ModelBase {
	/** The back left leg model for the Ocelot. */
	ModelRenderer ocelotBackLeftLeg;

	/** The back right leg model for the Ocelot. */
	ModelRenderer ocelotBackRightLeg;

	/** The front left leg model for the Ocelot. */
	ModelRenderer ocelotFrontLeftLeg;

	/** The front right leg model for the Ocelot. */
	ModelRenderer ocelotFrontRightLeg;

	/** The tail model for the Ocelot. */
	ModelRenderer ocelotTail;

	/** The second part of tail model for the Ocelot. */
	ModelRenderer ocelotTail2;

	/** The head model for the Ocelot. */
	ModelRenderer ocelotHead;

	/** The body model for the Ocelot. */
	ModelRenderer ocelotBody;
	int field_78163_i = 1;

	public ModelOcelot() {
		this.setTextureOffset("head.main", 0, 0);
		this.setTextureOffset("head.nose", 0, 24);
		this.setTextureOffset("head.ear1", 0, 10);
		this.setTextureOffset("head.ear2", 6, 10);
		this.ocelotHead = new ModelRenderer(this, "head");
		this.ocelotHead.addBox("main", -2.5F, -2.0F, -3.0F, 5, 4, 5);
		this.ocelotHead.addBox("nose", -1.5F, 0.0F, -4.0F, 3, 2, 2);
		this.ocelotHead.addBox("ear1", -2.0F, -3.0F, 0.0F, 1, 1, 2);
		this.ocelotHead.addBox("ear2", 1.0F, -3.0F, 0.0F, 1, 1, 2);
		this.ocelotHead.setRotationPoint(0.0F, 15.0F, -9.0F);
		this.ocelotBody = new ModelRenderer(this, 20, 0);
		this.ocelotBody.addBox(-2.0F, 3.0F, -8.0F, 4, 16, 6, 0.0F);
		this.ocelotBody.setRotationPoint(0.0F, 12.0F, -10.0F);
		this.ocelotTail = new ModelRenderer(this, 0, 15);
		this.ocelotTail.addBox(-0.5F, 0.0F, 0.0F, 1, 8, 1);
		this.ocelotTail.rotateAngleX = 0.9F;
		this.ocelotTail.setRotationPoint(0.0F, 15.0F, 8.0F);
		this.ocelotTail2 = new ModelRenderer(this, 4, 15);
		this.ocelotTail2.addBox(-0.5F, 0.0F, 0.0F, 1, 8, 1);
		this.ocelotTail2.setRotationPoint(0.0F, 20.0F, 14.0F);
		this.ocelotBackLeftLeg = new ModelRenderer(this, 8, 13);
		this.ocelotBackLeftLeg.addBox(-1.0F, 0.0F, 1.0F, 2, 6, 2);
		this.ocelotBackLeftLeg.setRotationPoint(1.1F, 18.0F, 5.0F);
		this.ocelotBackRightLeg = new ModelRenderer(this, 8, 13);
		this.ocelotBackRightLeg.addBox(-1.0F, 0.0F, 1.0F, 2, 6, 2);
		this.ocelotBackRightLeg.setRotationPoint(-1.1F, 18.0F, 5.0F);
		this.ocelotFrontLeftLeg = new ModelRenderer(this, 40, 0);
		this.ocelotFrontLeftLeg.addBox(-1.0F, 0.0F, 0.0F, 2, 10, 2);
		this.ocelotFrontLeftLeg.setRotationPoint(1.2F, 13.8F, -5.0F);
		this.ocelotFrontRightLeg = new ModelRenderer(this, 40, 0);
		this.ocelotFrontRightLeg.addBox(-1.0F, 0.0F, 0.0F, 2, 10, 2);
		this.ocelotFrontRightLeg.setRotationPoint(-1.2F, 13.8F, -5.0F);
	}

	/**
	 * Sets the models various rotation angles then renders the model.
	 */
	public void render(Entity entityIn, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_,
			float p_78088_6_, float scale) {
		this.setRotationAngles(p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, scale, entityIn);

		if (this.isChild) {
			float f = 2.0F;
			GlStateManager.pushMatrix();
			GlStateManager.scale(1.5F / f, 1.5F / f, 1.5F / f);
			GlStateManager.translate(0.0F, 10.0F * scale, 4.0F * scale);
			this.ocelotHead.render(scale);
			GlStateManager.popMatrix();
			GlStateManager.pushMatrix();
			GlStateManager.scale(1.0F / f, 1.0F / f, 1.0F / f);
			GlStateManager.translate(0.0F, 24.0F * scale, 0.0F);
			this.ocelotBody.render(scale);
			this.ocelotBackLeftLeg.render(scale);
			this.ocelotBackRightLeg.render(scale);
			this.ocelotFrontLeftLeg.render(scale);
			this.ocelotFrontRightLeg.render(scale);
			this.ocelotTail.render(scale);
			this.ocelotTail2.render(scale);
			GlStateManager.popMatrix();
		} else {
			this.ocelotHead.render(scale);
			this.ocelotBody.render(scale);
			this.ocelotTail.render(scale);
			this.ocelotTail2.render(scale);
			this.ocelotBackLeftLeg.render(scale);
			this.ocelotBackRightLeg.render(scale);
			this.ocelotFrontLeftLeg.render(scale);
			this.ocelotFrontRightLeg.render(scale);
		}
	}

	/**
	 * Sets the model's various rotation angles. For bipeds, par1 and par2 are used
	 * for animating the movement of arms and legs, where par1 represents the
	 * time(so that arms and legs swing back and forth) and par2 represents how
	 * "far" arms and legs can swing at most.
	 */
	public void setRotationAngles(float p_78087_1_, float p_78087_2_, float p_78087_3_, float p_78087_4_,
			float p_78087_5_, float p_78087_6_, Entity entityIn) {
		this.ocelotHead.rotateAngleX = p_78087_5_ / (180F / (float) Math.PI);
		this.ocelotHead.rotateAngleY = p_78087_4_ / (180F / (float) Math.PI);

		if (this.field_78163_i != 3) {
			this.ocelotBody.rotateAngleX = ((float) Math.PI / 2F);

			if (this.field_78163_i == 2) {
				this.ocelotBackLeftLeg.rotateAngleX = MathHelper.cos(p_78087_1_ * 0.6662F) * 1.0F * p_78087_2_;
				this.ocelotBackRightLeg.rotateAngleX = MathHelper.cos(p_78087_1_ * 0.6662F + 0.3F) * 1.0F * p_78087_2_;
				this.ocelotFrontLeftLeg.rotateAngleX = MathHelper.cos(p_78087_1_ * 0.6662F + (float) Math.PI + 0.3F)
						* 1.0F * p_78087_2_;
				this.ocelotFrontRightLeg.rotateAngleX = MathHelper.cos(p_78087_1_ * 0.6662F + (float) Math.PI) * 1.0F
						* p_78087_2_;
				this.ocelotTail2.rotateAngleX = 1.7278761F
						+ ((float) Math.PI / 10F) * MathHelper.cos(p_78087_1_) * p_78087_2_;
			} else {
				this.ocelotBackLeftLeg.rotateAngleX = MathHelper.cos(p_78087_1_ * 0.6662F) * 1.0F * p_78087_2_;
				this.ocelotBackRightLeg.rotateAngleX = MathHelper.cos(p_78087_1_ * 0.6662F + (float) Math.PI) * 1.0F
						* p_78087_2_;
				this.ocelotFrontLeftLeg.rotateAngleX = MathHelper.cos(p_78087_1_ * 0.6662F + (float) Math.PI) * 1.0F
						* p_78087_2_;
				this.ocelotFrontRightLeg.rotateAngleX = MathHelper.cos(p_78087_1_ * 0.6662F) * 1.0F * p_78087_2_;

				if (this.field_78163_i == 1) {
					this.ocelotTail2.rotateAngleX = 1.7278761F
							+ ((float) Math.PI / 4F) * MathHelper.cos(p_78087_1_) * p_78087_2_;
				} else {
					this.ocelotTail2.rotateAngleX = 1.7278761F + 0.47123894F * MathHelper.cos(p_78087_1_) * p_78087_2_;
				}
			}
		}
	}

	/**
	 * Used for easily adding entity-dependent animations. The second and third
	 * float params here are the same second and third as in the setRotationAngles
	 * method.
	 */
	public void setLivingAnimations(EntityLivingBase entitylivingbaseIn, float p_78086_2_, float p_78086_3_,
			float partialTickTime) {
		EntityOcelot entityocelot = (EntityOcelot) entitylivingbaseIn;
		this.ocelotBody.rotationPointY = 12.0F;
		this.ocelotBody.rotationPointZ = -10.0F;
		this.ocelotHead.rotationPointY = 15.0F;
		this.ocelotHead.rotationPointZ = -9.0F;
		this.ocelotTail.rotationPointY = 15.0F;
		this.ocelotTail.rotationPointZ = 8.0F;
		this.ocelotTail2.rotationPointY = 20.0F;
		this.ocelotTail2.rotationPointZ = 14.0F;
		this.ocelotFrontLeftLeg.rotationPointY = this.ocelotFrontRightLeg.rotationPointY = 13.8F;
		this.ocelotFrontLeftLeg.rotationPointZ = this.ocelotFrontRightLeg.rotationPointZ = -5.0F;
		this.ocelotBackLeftLeg.rotationPointY = this.ocelotBackRightLeg.rotationPointY = 18.0F;
		this.ocelotBackLeftLeg.rotationPointZ = this.ocelotBackRightLeg.rotationPointZ = 5.0F;
		this.ocelotTail.rotateAngleX = 0.9F;

		if (entityocelot.isSneaking()) {
			++this.ocelotBody.rotationPointY;
			this.ocelotHead.rotationPointY += 2.0F;
			++this.ocelotTail.rotationPointY;
			this.ocelotTail2.rotationPointY += -4.0F;
			this.ocelotTail2.rotationPointZ += 2.0F;
			this.ocelotTail.rotateAngleX = ((float) Math.PI / 2F);
			this.ocelotTail2.rotateAngleX = ((float) Math.PI / 2F);
			this.field_78163_i = 0;
		} else if (entityocelot.isSprinting()) {
			this.ocelotTail2.rotationPointY = this.ocelotTail.rotationPointY;
			this.ocelotTail2.rotationPointZ += 2.0F;
			this.ocelotTail.rotateAngleX = ((float) Math.PI / 2F);
			this.ocelotTail2.rotateAngleX = ((float) Math.PI / 2F);
			this.field_78163_i = 2;
		} else if (entityocelot.isSitting()) {
			this.ocelotBody.rotateAngleX = ((float) Math.PI / 4F);
			this.ocelotBody.rotationPointY += -4.0F;
			this.ocelotBody.rotationPointZ += 5.0F;
			this.ocelotHead.rotationPointY += -3.3F;
			++this.ocelotHead.rotationPointZ;
			this.ocelotTail.rotationPointY += 8.0F;
			this.ocelotTail.rotationPointZ += -2.0F;
			this.ocelotTail2.rotationPointY += 2.0F;
			this.ocelotTail2.rotationPointZ += -0.8F;
			this.ocelotTail.rotateAngleX = 1.7278761F;
			this.ocelotTail2.rotateAngleX = 2.670354F;
			this.ocelotFrontLeftLeg.rotateAngleX = this.ocelotFrontRightLeg.rotateAngleX = -0.15707964F;
			this.ocelotFrontLeftLeg.rotationPointY = this.ocelotFrontRightLeg.rotationPointY = 15.8F;
			this.ocelotFrontLeftLeg.rotationPointZ = this.ocelotFrontRightLeg.rotationPointZ = -7.0F;
			this.ocelotBackLeftLeg.rotateAngleX = this.ocelotBackRightLeg.rotateAngleX = -((float) Math.PI / 2F);
			this.ocelotBackLeftLeg.rotationPointY = this.ocelotBackRightLeg.rotationPointY = 21.0F;
			this.ocelotBackLeftLeg.rotationPointZ = this.ocelotBackRightLeg.rotationPointZ = 1.0F;
			this.field_78163_i = 3;
		} else {
			this.field_78163_i = 1;
		}
	}
}
